Unity
Ripple
Cold, blind, and quiet. Equalize the water in the facility or meet certain death.
About the project
Audio-first horror at Station Kadia. The player relies on sonar-style pings to navigate.
The entire game is a sound design challenge, the player can't see, so every mechanic is expressed through audio. Built a spatialized ping system with distance-based filtering and reverb tails scaled to virtual room size.