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Unity

Ripple

Cold, blind, and quiet. Equalize the water in the facility or meet certain death.

About the project

Audio-first horror at Station Kadia. The player relies on sonar-style pings to navigate.

The entire game is a sound design challenge, the player can't see, so every mechanic is expressed through audio. Built a spatialized ping system with distance-based filtering and reverb tails scaled to virtual room size.