Sound Designer / Audio Engineer
BFA Computer Game Design
Sound Redesigns
This project features a mod replacing ~700 sound files including:
Voiceover for three characters
Three music tracks
Foley and Syntheziation
This project showcases a comprehensive audio overhaul of a scene from Arcane, encompassing reimagined voice acting, original music, and original sound effects
This project involves a comprehensive audio redesign of a cutscene from Persona 3 Reload, encompassing reimagined voice acting, original music composition, and meticulously crafted sound effects.
In-Engine Projects
Chloe is an immersive audio experience using various Unreal Engine features where the player pilots a curious cat in a human world.
GMU Drift is a collaborative effort amongst a group of Computer Game Design students. I am responsible for all of the audio produced by the car on top of the implementation of sound.
COG is a roguelike platformer with an 8 bit artstyle and Japanese-Steampunk fusion theme. I was responsible for the audio for this project which includes 170 synthesized sounds from an oscillator.
SFX/Foley